![]() This debuff is very sought after in Clan Boss battles since it can deal A LOT of damage, some good protection and attack debuffs will protect your team in the long run. The reason for that is Coffin Smasher’s “Mallet Crescendo” ability, which attacks 3 times, and each hit has a 15% chance to decrease his victim’s attack. His talent is best utilized against the Demon Lord and Hydra Clan Bosses thanks to his debuffs! Like pretty much all the rares on this list, Coffin Smasher, is still competitive in the late game despite being fairly easy to pull. ![]() ![]() Aothar wouldn't touch those numbers.Coffin Smasher is a Champion of the Magic Affinity that belongs to the Knight Revenant faction. She averages 24-26m on my CA team on NM with Warlord extending. Worst case scenario, she is Aothar's equal. If there is a 2nd poisoner on the team, she pulls even further ahead. Even if it happens only once or twice throughout the fight (it will), she becomes the better option. Assuming that their actual poisons being extended is a wash, PS being extended leads to her doing 187k per turn. While they both share the same odds of any of their poisons being extended, the real difference comes when Banshee has her PS extended. While I agree the numbers say that Aothar is a slightly better base option on a non CA team, you have to consider the impact that Master Hexer has on the decision. 8 poison ticks × 62.5k damage = 500k damage over 4 turns or 125k poison damage per turn.Īothar is 8 poison ticks × 50k damage = 400k over 3 turns or 133k per turn. Her normal rotation without counter or an extender would be A3>A1 poison×2>A1 poison×2>A1 no poison.
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